15 research outputs found

    Unravelling the Complexity of Addiction to Social Networking Sites: A Multidimensional Analysis

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    Information behaviour and social network sites addiction (hereafter referred to as SNS addiction) are two concepts that have become increasingly relevant in the digital age. Information behaviour refers to how individuals seek, access, evaluate, and use information to meet their goals. These two concepts can be interconnected. Individuals who exhibit addictive tendencies may excessively and compulsively use social networks to obtain information or social approval, which can be reinforced by the constant availability of information and social connections. This study aimed to investigate the multidimensional nature of SNS addiction by examining socio-demographic characteristics, personal, spatiotemporal, environmental, and task contexts. A cross-sectional survey was conducted among 174 users to assess addiction levels and explore related factors. The Addiction Severity Index (ASI) was used to classify participants into four levels. Data analysis included cross-tabulations, frequency counts, and chi-square tests. The results revealed that 41% of participants were classified as SNS addicts, suggesting a significant prevalence of this behaviour. No significant differences were found in addiction levels based on gender and age groups. In terms of individual context, those classified as addicts demonstrated excessive involvement in activities such as media viewing, content rating, and private messaging. In conclusion, this thorough analysis emphasizes the intricate, multifaceted nature of the phenomenon and underscores the importance of considering contextual factors when designing effective interventions. Understanding the intricate dynamics of SNS addiction can inform the development of effective strategies for healthier patterns of usage of information

    Online Peer Support Groups to Combat Digital Addiction: User Acceptance and Rejection Factors

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    The obsessive usage of digital media may exhibit symptoms traditionally associated with behavioural addictions such as mood modification, salience, tolerance and conflict. The educational methods, interventions, and treatments available to prevent or control such a digital addiction are, currently, very limited. Digital Addiction (DA) is yet not formally recognised as a mental disorder by the Diagnostic and Statistical Manual of Mental Disorders. Recently, in 2018, the World Health Organization recognised gaming disorder. Fortunately, the nature of digital media can also help the hosting of methods and mechanics to combat DA, e.g. in the monitoring of online usage and enabling individuals to stay in control of it. One of the techniques proposed in the literature is Online Peer Groups platforms, towards allowing people to form a group and provide peer support to control and regulate their usage, collectively. Online peer support groups are meant to provide peer support, counselling, motivational and learning environment, and ambivalence reduction through sharing and hope installation. However, there is a lack of research about the factors influencing people with DA to accept or reject online peer support groups. In this work, we conduct user studies and explore the acceptance and rejection factors to join and participate in such DA regulation and relapse prevention method. This will help to design and introduce the method and increase its adoption

    Protective effect of olive and juniper leaves extracts on nephrotoxicity induced by thioacetamide in male mice

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    AbstractThis study, for the first time, evaluates the effect of olive and juniper leaves extracts and their combination on thioacetamide (TAA)-induced nephrotoxicity in male mice. The experimental mice were divided into eight groups. Group 1 was served as control. Group 2 was exposed to TAA. Group 3 was treated with TAA and olive leaves extract. Group 4 was subjected to TAA and juniper leaves extract. Group 5 was exposed to TAA and olive and juniper leaves extracts. Groups 6, 7 and 8 were treated with olive, juniper, and olive and juniper leaves extracts respectively. In mice treated with only TAA, significant increases of blood urea nitrogen and uric acid were observed after six weeks. Moreover, levels of serum creatinine, blood urea nitrogen and uric acid were statistically increased in mice administrated with only TAA for twelve weeks. Insignificant alterations in levels of these haematobiochemical parameters were noted in other treated groups after six and twelve weeks. Histopathological evaluations of renal sections from mice treated with only TAA for twelve weeks showed severe damage of the renal corpuscles. Furthermore, the renal sections from mice treated with TAA and olive leaves extract, TAA and juniper leaves extract, TAA and olive and juniper leaves extracts, olive leaves extract, juniper leaves extract, and olive and juniper leaves extracts showed normal structures. In addition, it is conceivable therefore, that these extracts exhibit protective influences against TAA-induced nephrotoxicity, probably mediated through the antioxidative pathway roles

    Predictors of Acceptance and Rejection of Online Peer Support Groups as a Digital Wellbeing Tool

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    © 2020, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG. Digital media usage can be problematic; exhibiting symptoms of behavioural addiction such as mood modification, tolerance, conflict, salience, withdrawal symptoms and relapse. Google Digital Wellbeing and Apple Screen Time are examples of an emerging family of tools to help people have a healthier and more conscious relationship with technology. Peer support groups is a known technique for behaviour change and relapse prevention. It can be facilitated online, especially with advanced social networking techniques. Elements of peer support groups are being already embedded in digital wellbeing tools, e.g. peer comparisons, peer commitments, collective usage limit-setting and family time. However, there is a lack of research about the factors influencing people acceptance and rejection of online peer support groups to enhance digital wellbeing. Previous work has qualitatively explored the acceptance and rejection factors to join and participate in such groups. In this paper, we quantitatively study the relationship between culture, personality, self-control, gender, willingness to join the groups and perception of their usefulness, on such acceptance and rejection factors. The qualitative phase included two focus groups and 16 interviews while the quantitative phase consisted of a survey (215 participants). We found a greater number of significant models to predict rejection factors than acceptance factors, although in all cases the amount of variance explained by the models was relatively small. This demonstrates the need to design and, also, introduce such technique in a contextualised and personalised style to avoid rejection and reactance

    Digital wellbeing tools through users lens

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    There is a growing recognition of excessive, compulsive, and hasty use of technology as an emerging form of problematic behavior affecting individuals' emotional, social, and occupational wellbeing. Smartphone overuse, in particular, has been linked to negative effects on users' quality of life, such as anxiety, depression, sleep disturbance and loss in productivity. One strategy to help regulate digital usage and, potentially, increase digital wellbeing is to devise smartphone applications to collect data about usage and increase users' awareness of it and enable them to set limits and alert users accordingly. However, such applications have not been extensively evaluated from the users' perspective and whether they help the basic requirements for digital wellbeing. In this paper, we examine the quality of the emerging family of digital wellbeing smartphone applications from the users' perspective and based on persuasive design and established behavioral change theories. We performed a thematic analysis on the users’ reviews on two popular applications, SPACE Break Phone Addiction and Google Digital Wellbeing (GDW). We report on the factors influencing user acceptance and rejection towards digital wellbeing applications and identify possible challenges and opportunities to improve their design and role in future releases

    COPE.er Method: Combating Digital Addiction via Online Peer Support Groups

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    Digital addiction (hereafter DA) denotes a problematic relationship with technology described by being compulsive, obsessive, impulsive and hasty. New research has identified cases where users’ digital behaviour shows symptoms meeting the clinical criteria of behavioural addiction. The online peer groups approach is one of the strategies to combat addictive behaviours. Unlike other behaviours, intervention and addictive usage can be on the same medium; the online space. This shared medium empowers influence techniques found in peer groups, such as selfmonitoring, social surveillance, and personalised feedback, with a higher degree of interactivity, continuity and real-time communication. Social media platforms in general and online peer groups, in particular, have received little guidance as to how software design should take it into account. Careful theoretical understanding of the unique attributes and dynamics of such platforms and their intersection with gamification and persuasive techniques is needed as the ad-hoc design may cause unexpected harm. In this paper, we investigate how to facilitate the design process to ensure a systematic development of this technology. We conducted several qualitative studies including user studies and observational investigations. The primary contribution of this research is twofold: (i) a reference model for designing interactive online platforms to host peer groups and combat DA, (ii) a process model, COPE.er, inspired by the participatory design approach to building Customisable Online Persuasive Ecology by Engineering Rehabilitation strategies for different groups

    Building Online Platforms for Peer Support Groups as a Persuasive Behavioural Change Technique

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    Online peer group approach is inherently a persuasive technique as it is centered on peer pressure and surveillance. They are persuasive social net- works equipped with tools and facilities that enable behaviour change. This paper presents the case for domain-specific persuasive social networks and provides insights on problematic and addictive behaviour change. A 4-month study was conducted in an addiction rehab centre in the UK, followed by 2-month study in an online peer group system. The study adopted qualitative methods to under- stand the broad parameters of peer groups including the sessions' environment, norms, interaction styles occurring between groups' members and how such in- teractions are governed. The qualitative techniques used were (1) observations, (2) form and document analysis, and (3) semi-structured interviews. The findings concern governing such groups in addition to the roles to be enabled and tasks to be performed. The Honeycomb framework was revisited to comment on its build- ing blocks with the purpose of highlighting points to consider when building do- main-specific social networks for such domain, i.e. online peer groups to combat addictive behaviour

    Goal setting for persuasive information systems: Five reference checklists

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    The concept of goals is prominent in information systems and also artificial intelligence literature such as goal-oriented requirements engineering and self-adaptive systems. Digital motivation systems, e.g. gamification and persuasive technology, utilise the concept of behavioural goals which require a different mind-set on how to elicit and set them up, how to monitor deviation from such goals and how to ensure their completion. Behavioural goals are characterised by a range of factors which are not the main focus in classic information systems and AI literature such as self-efficacy, perceived usefulness. To engineer software supporting goal setting, a concretised taxonomy of goals would help a better-managed analysis and design process. In this paper, we provide a detailed classification of behavioural goals and their associated properties and elements (types, sources, monitoring, feedback, deviation and countermeasures). As a method, we review the literature on goal setting theory and its application in different disciplines. We subsequently develop five reference checklists which would act as a reference point for researchers and practitioners in persuasive and motivational systems

    Social media based collaborative learning: the effect on learning success with the moderating role of cyberstalking and cyberbullying

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    Social media (SM) provide new opportunities to foster collaboration and engagement between students. However, the moderating effect of cyberstalking and cyberbullying on the relationship between students’ academic performance and collaborative learning has not yet been addressed. Therefore, this study aims to bridge the literature gap concerning the use of SM and explore its effect on student performance through Cyberstalking and cyberbulling. A questionnaire was designed based on both the Technology Acceptance Model and Constructivism Theory for data collection. It was handed to 538 university students. This study found a significant relationshipbetween social presence, perceived usefulness, perceived ease of use, and perceived enjoyment with SM use. As shown by the use of communication and communication indicated by the results, SM is a powerful tool for developing and enhancing educational settings. However, this study found a negative relationship between student interactions and SM use. A positive relationship was found from SM use on collaborative learning and student performance that was dampened by Cyberstalking, which is considered a dampening factor and a moderator. Moreover, collaborative learning was reported to be negatively influenced by perceived usefulness as Cyberbullying was found to dampen the relationship between student performance and collaborative learning

    Winglet Effect on Induced Drag for a Cessna 172 Wing

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    The perfect wing is a dream that many airplane manufactures have been striving to achieve since the beginning of the airplane. The goals are usually the same for everyone; - Increase lift - Reduce drag - Minimize weight A combination of these goals lead to a decrease in fuel consumption, which in turn reduces pollution in our atmosphere with the added bonus of an increase in economic revenue. One way to improve performance is to modify the tip of the wing structure, which has become a common sight on today’s airplanes. With the help of computational programs, the effects on drag due to wingtip devices can be previewed
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